The progress so far!

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?? Raised of 3.5MCurrent $GLOVE price: $0.000000 for an FDV of ??


Welcome RumblerWelcome to Stumble upon Rumble, a nostalgic, retro world focused on real skill & fair competition. Fed up with how Pay-to-Win- and/or RnG-based games are these days, we wanted to create something that really gives you this good old feeling of winning back. Fights which you can only win if you are the better player.

SKILL IS ALL
THAT MATTERS
THAT MATTERSSKILL IS ALL
THAT MATTERS
THAT MATTERS
We do not have any upgrades in the game. All players have access to the same mechanics: they can move, punch, kick, and block. Moving is most important, you use movement to deceive your opponent and make them think you’re moving somewhere you’re not actually going.
The punch, kick, and block can then be carefully chosen to strike or counter at the right time. A punch is fast but can be blocked, a kick is slow but goes through a block, and a block stops punches but can be breached by a kick and leaves you exposed from the sides.
Extra thrillingTo add even more excitement to the fights, we have added Token Fights. Before you join a fight, you can choose how many of our in-game tokens you want to put up against your opponent (if any). The lowest number between your opponent and you is chosen for both players, and the winner of the fight takes it all!
For players who are less confident about their skills, we have the Token Backing feature. This lets you back other players on the leaderboard with your tokens. Every time this player participates in Token Fights, you are mirroring him against the opponent’s Token Backers and winning or losing tokens based on your player’s performance. How good are you at finding the big talents?
For players who are less confident about their skills, we have the Token Backing feature. This lets you back other players on the leaderboard with your tokens. Every time this player participates in Token Fights, you are mirroring him against the opponent’s Token Backers and winning or losing tokens based on your player’s performance. How good are you at finding the big talents?

THE MORE THE MERRIEREverything is more fun with other people! In this spirit, we have designed Stumble upon Rumble to be as social as possible. Gameplay takes place in servers of up to 30 players, where each of you is moving and interacting in real-time. Watch the others fight, chat with the others and play mini-games.


EXPRESS YOURSELF
Because of our social focus, we want you to truly represent yourself. Within the game, you can change the appearance of your fighter character, the hat your character is wearing, and the arena you are fighting in. All of these things are visible for everyone to see. We’re curious to see what combinations you choose!To top things off, you may want to represent being part of a certain community. We support existing NFT and crypto projects with their own custom fighter in the game. Only players who meet the requirements set by these projects have access to the character in the game.

TOKEN
TOKENOMICS
VISION
TEAM
PARTNERS
We put a great focus on creating a ‘flat’ economy that remains sustainable at any level of activity and size of playerbase. All incentives come from REAL earnings, for example by taking another player’s tokens or by taking part of the ad revenue.
TOKEN/CASH FIGHTS
TOKEN/CASH FIGHTSOne of our most exciting features are the Token Fights. Players are able to put up a direct stake and take their opponents’ tokens when they’re beaten. This is a sustainable way for players to earn, as the token reward comes from the other player and not from token inflation. In fact: there is a small fee taken from the prize which gets burned. The more players we have, the more fights take place, and the more tokens are burned! Of course this direct token fight feature is for players who are more invested in the game and at a decent skill level and not for a more passive token holder.We want to include everyone though. That’s why we created an innovative staking feature. Holders can pick players from the leaderboards and stake their tokens behind them based on their past performance. Whenever two staker-backed players participate in a Token Fight, the stakers are also synthetically mirroring their wagers in the background. So every time your player beats another player, your stake grows! Choose wisely though, if your player is on a losing streak your stake decreases too…
This genre of real-money gaming has been on a rapid increase and reached $2 billion in size in 2022 (source). We’re the first game to add it in this real-time, hyper social setting though. And truly innovating with the ability for players to stake and back other players they believe in. We’re hyped to watch this unfold!
ADVERTISINGIn-game advertising is a massive business, and a real way to generate revenue for the project and the user. Advertisers can buy ad space using GLOVE tokens, and pay our users on a direct per-view basis. We then let players opt-in for ads and share the revenue with them in GLOVE tokens. This way players are earning for free, but again without inflation as the revenue is generated from the advertisers.To top things off, the fact that players can now earn free GLOVE tokens means they are then more likely to reuse them in the game, further increasing Token Fight activity, cosmetic sales, etc.!

We care a lot about creating an economy that’s fair and sustainable. That’s why we allocated the majority of the supply to the public and our players, through this public sale and with future game rewards.

(25%) Public Sale: 100% at TGEThis is why we’re here right now! The public sale makes up a quarter of the entire supply of tokens, and you can get them now. There is no fixed valuation for this round, it simply depends on the demand by you and everyone else! The more capital is committed, the higher the valuation and listing price.
These tokens have no vesting and will be immediately available on TGE.
These tokens have no vesting and will be immediately available on TGE.
(30%) Game Rewards: 1 month cliff followed by 48 months linearThese tokens will be used to continue to incentivize participation in the game. While our economy is sustainable and drives on real incentives and revenue, these tokens are a good way to give extra incentives to our players and to attract new players. By spreading the release of these tokens out over 4 years, we make sure that we’ll have plenty of time to continue to incentivise players when needed. We will use these tokens for things such as seasonal rewards based on leaderboard placement, tournaments, ‘Token Fight Happy Hours’ where all winnings are doubled, and more.
(7.5%) Liquidity & Bonus Tokens: 100% at TGEThese tokens are used to form the initial liquidity pool and to reward the early access participants. 5% of these tokens are guaranteed to go directly into the liquidity pool, combined with 20% of the raise of our token. The other 2.5% is reserved for bonus tokens, as this is the MAX number of bonus tokens that could possibly be given out. This is because the supply for sale is 25%, and 10% is the max. bonus (25% * 10% = 2.5%). Most likely only a portion of this will be used up though. The remaining bonus tokens will be reserved for additional liquidity that will be required for CEX listings.
(2%) Airdrop: 50% at TGE followed by 50% after 1 monthThese tokens are rewarded to our Glove NFT holders with a large portion being rewarded based on in-game performance.(0.635%) Seed: 5% at TGE followed by 12 months linear vestingWe accepted a small investment to keep development going, but kept it small so as to not interfere with the fair launch. These tokens were sold at a price of $0.045 per $GLOVE token.
(5.365%) Treasury: 6 months cliff followed by 36 months linear vestingThis batch of tokens serves as a reserve for all other purposes. If we fall short with tokens for anything, these tokens can be used to supplement that. For example if exchange listings go very quick and we need more liquidity, or if we want to give a grant to an external project or team building on top of Stumble upon Rumble. With time we hope that the treasury gets controlled by the $GLOVE token holders as a DAO.
(5.5%) Marketing: 1 month cliff followed by 36 months linear vestingThese are the tokens we use for the purpose of direct growth. This could be by giving them to KOLs or streamers in return for coverage, but it could also be a boosted referral campaign with token incentives.
(20%) Team: 6 months cliff followed by 24 months linearBeing a mostly self-funded project over the past two years, the main incentive we were able to give our team are the prized GLOVE tokens. Everyone in the team has the same incentive as you: to increase the utility of our token and to make Stumble upon Rumble a big success!
The vesting is stretched out over 30 months total without a single token being released in the first 6 months.
The vesting is stretched out over 30 months total without a single token being released in the first 6 months.
(4%) Advisors: 2 month cliff followed by 12 months linearThese tokens are given to the experienced advisors who have been helping us and continue to help us as the project grows. We have some of the tokens reserved for future advisors that we will need to attract for the next stages of the project, think advisors in User Acquisition and such. These tokens will likely undergo longer vesting schedules by the time we give them out, so not the entire 4% will be liquid after the vesting mentioned in the title.
In the long-term, we want to expand on Stumble upon Rumble and fill it with exciting new features and game modes.




One direction we want to go in, is adding even more engagement through team-based and larger scale fights. We will add some sort of a clan system, from which you and your friends can fight under the same name. Paired with this are team-based Rumbles, where you and your friends will either win tokens or lose tokens together!Another thing is our Royal Rumble. Instead of fighters watching the other fights waiting their turn, we turn the entire area into one big brawl. Last player standing wins!

Along with that, we want to add boss fights as limited-time events. Some bosses will be permanent, and unlock based on obtaining a certain number of wins in multiplayer fights. Other bosses will be time-based, for example a Halloween-themed boss exclusively available on the days around Halloween.Lastly, we see boss-fights as a great way for outside companies and projects to advertise in an engaging way. Imagine a new NFT project launching and getting a boss that is based on their theme. All participants would have to follow certain steps like following on Twitter before they could face-off against the sponsored boss.
While we hope expanding on Stumble upon Rumble will be an everlasting process, we will also look at creating other games interoperable with Stumble upon Rumble and based on the same principles. We have designed our tech-stack in such a way that we can easily modify and change the game modes hosted on our back-end tech, so making new games should be a lot easier than if we had to start from scratch.In the end, we would like to have games of all sorts of different genres represented in our ecosystem. Racing, Pong, Hide and Seek, Prop hunt, Party Games, and more. That way we give every single person a reason to join our ecosystem, regardless of what type of games they like to play.





Stumble upon Rumble is a game by Play to Win Studios B.V., a gaming company based in the Netherlands. We take a long-term approach and have kept our business in this major jurisdiction over short-term gains from off-shoring the company. We have checked with top lawyers and specialists and are fully compliant to launch our game & token here. Hopefully this gives you more assurance, as illicit behavior from us, or so-called ‘rugging’, would not go unpunished here.

Received legal support & advisory from
Neo Tokyo
This Thing of Ours
Azra Games
Anime Metaverse
Atama
Franky's Dinner
Kaiju KingzLlamaverse
Magma NFT
Metacade
NakamigosNifty Nuggets
Nouns DAORekt Skulls
StarWolvez
SteadyStack
TeahouseThe Watch
UndergroundWonky Stonks
ZooverseHustlepedia
XBORG
NFA
Clementines Nightmare
TridentSpartaDEX
Primeapes
Pepes Game
PremiaThe Lost Donkeys
ToadsToolz
Jones DAO
Cap.Finance
Camelot
DopexBeethoven X
SpookySwap
SpiritSwapPod Town
BattleFly
A Kid Called BeastCreo Engine
Earn Alliance
Animo

